Greenhorn
Working draft · α
ChapterIDaily Life · 9 sheets

The verse-literacy basics.


Nine sheets. The first sets your expectations for what alpha actually means. The last shows you how to push the game forward when it breaks. The seven in between teach you how to operate.

keep these on a second monitor

Sheet

00


Welcome to alpha

It's a development build, not a finished game. Features ship in pieces. Things wipe. Set your expectations or be miserable.

  • 01.Why this isn't a finished game
  • 02.What "alpha" actually means
  • 03.How to enjoy it anyway

Thesis sheetOpen file →
Sheet

01


mobiGlas

The menu of menus. Everything you do in the verse begins on your wrist — contracts, comms, mapping, inventories.

  • 01.Opening the device
  • 02.The tabs you'll use most
  • 03.Where things actually live

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02


Staying alive

Food, drink, medpens, medgun. Four things between you and respawning at the nearest medical bed.

  • 01.Hunger & hydration
  • 02.Medpens — when and where
  • 03.Reviving a teammate

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03


Inventories

Personal vs hangar vs ship. Where things live, what travels with you, what stays behind.

  • 01.Personal inventory
  • 02.Hangar inventory
  • 03.Ship inventory

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04


Trams & elevators

Spaceport navigation 101. The trams are reliable. The elevators want to kill you.

  • 01.Tram routes that matter
  • 02.Surviving an elevator
  • 03.Hangar pad etiquette

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05


ASOP

Spawn a ship, store a ship, file a claim. The terminal where most of your day starts.

  • 01.Retrieving your ship
  • 02.Storing safely
  • 03.Filing an insurance claim

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06


Outfitting

Armor, weapons, consumables, clothing. Look the part. Bring the right tools for the job.

  • 01.Armor classes
  • 02.Weapons & ammo
  • 03.Consumables you forget to pack

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07


Logging out

Bed-log to wake up where you slept. Backspace your way out of soft-locks. Two ways to leave the verse safely.

  • 01.Bed-log mechanics
  • 02.When to backspace
  • 03.Avoiding ship loss on exit

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08


Bug reporting

When the verse breaks — and it will — the Issue Council is how you turn breakage into leverage. This is the work that makes the game better.

  • 01.Filing a useful report
  • 02.Finding existing reports
  • 03.Repro steps that get fixes

CapstoneComing soon