00
Welcome to alpha
It's a development build, not a finished game. Features ship in pieces. Things wipe. Set your expectations or be miserable.
- 01.Why this isn't a finished game
- 02.What "alpha" actually means
- 03.How to enjoy it anyway
Nine sheets. The first sets your expectations for what alpha actually means. The last shows you how to push the game forward when it breaks. The seven in between teach you how to operate.
00
It's a development build, not a finished game. Features ship in pieces. Things wipe. Set your expectations or be miserable.
01
The menu of menus. Everything you do in the verse begins on your wrist — contracts, comms, mapping, inventories.
02
Food, drink, medpens, medgun. Four things between you and respawning at the nearest medical bed.
03
Personal vs hangar vs ship. Where things live, what travels with you, what stays behind.
04
Spaceport navigation 101. The trams are reliable. The elevators want to kill you.
05
Spawn a ship, store a ship, file a claim. The terminal where most of your day starts.
06
Armor, weapons, consumables, clothing. Look the part. Bring the right tools for the job.
07
Bed-log to wake up where you slept. Backspace your way out of soft-locks. Two ways to leave the verse safely.
08
When the verse breaks — and it will — the Issue Council is how you turn breakage into leverage. This is the work that makes the game better.