II.1
Cargo
The gentlest start. Buy low, haul, sell high. Dodge pirates. Learn the rhythm of every other loop along the way.
- 01.Pick a route
- 02.Pick a ship
- 03.Gear up · checklist
- 04.Stock up at a TDD
- +4 more
Pick a loop. Walk a guided 8-beat timeline — pick · prep · gear · ship · navigate · land · do · recover. Each beat carries 30 to 60 seconds of audio, body copy, and a few sideways tips for when things break.
II.1
The gentlest start. Buy low, haul, sell high. Dodge pirates. Learn the rhythm of every other loop along the way.
II.2
Scan, fracture, extract. Ship-mining (Prospector, MOLE) or handheld with the multitool — same rhythm, different scale.
II.3
Accept contract, hunt target, collect. Clean reward loop. Pick the right tier for your ship and skill.
II.4
Vulture or Reclaimer. Strip wrecks for RMC and CM. The most patient of the loops, and the most lucrative when it works.
More loops on deck: medical rescue, refueling, FPS bunkers, hand mining, racing. Listed roughly in the order new pilots stumble into them.